Create a still image using Three.js

After following the tutorial for setting up a basic scene at this link, it is suggested to call the renderer in the standard way:

function render() {
    requestAnimationFrame( render );
    renderer.render( scene, camera );
}
render();

However, since I am creating a static image, generating frames seems unnecessary. Is there a way to render the scene just once and keep the rendered image without redrawing?

Answer №1

After realizing that calling

this.renderer.render(this.scene, this.camera);

immediately after initializing the renderer was causing a white screen due to incomplete calculations in the scene, I needed to find a solution to delay the call until all other calculations were finished.

For now, I've used a window.setTimeout function as a temporary fix, but I understand that the proper approach is to place it inside a callback function once all other calculations are complete.

Answer №2

Try using

renderer.render( scene, camera );
instead of the traditional render() function call.

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