After loading an object using the GLTF loader into my scene, I want to create a point on this object to display popup info.
Is there a way to add a point to a specific location on the object?
After loading an object using the GLTF loader into my scene, I want to create a point on this object to display popup info.
Is there a way to add a point to a specific location on the object?
If you want to include an invisible cube or sphere in your project, you can utilize the online three.js editor available at . Simply position the object as desired, add custom data such as raycast: true, export to gltf format, and then include it in an array of objects that can be raycasted.
gltf.scene.traverse( function ( child ) {
if(child.userData.raycast) raycastable.push(child);
})
Subsequently, you can detect intersections by incorporating the following logic into the render loop:
There are a couple of methods to achieve this task.
1. Firstly, you have the option to integrate a Button through a specific software that provides the respective object.
2. Alternatively, you can craft a distinct custom Button or Object directly within THREE.js and position it within the scene alongside the GLTF object.
Appreciate the help!
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