Looking to control the rendering volume of a camera in three.js and obtain the control point.
You can achieve this by using a camera helper similar to the example provided in the camera example with the pointMap attribute.
console.log(cameraOrthoHelper.pointMap);
This will return the following values:
c, cf1, cf2, cf3,cf4, cn1, cn2, cn3, cn4, f1, f2, f3, f4, n1, n2, n3, n4, p, t, u1, u2, u3
https://i.sstatic.net/EUG0G.png
I am particularly interested in n1...n4 and f1...f4 (orange cube).
However, the values appear to be incorrect. How can I utilize these values in real-world coordinates?