Currently, I am in the process of creating an exporter using Maxscript to convert data into JSON format for use in Three.js. Information on this topic is scarce, but I did come across a helpful resource: https://github.com/mrdoob/three.js/wiki/JSON-Geometry-format-4
I am uncertain whether I should utilize BufferGeometry or geometry for this purpose. What exactly sets them apart? Also, where can I find information about the materials?