I'm having difficulty adjusting the tint color for this animation in Three.js. No matter what color I apply, such as #008080 for green, the actual color appears as blue or something else. It seems like there is a calculation affecting the highlight color. How can I disable it or have more control over it?
const PARTICLE_SIZE = 1;
const textureAttr = {
resolution: 64,
radius: 32,
color: '#008080'
};
Check out a working example here: