Concealing elements of a imported 3D model in Three.js

I am working with a 3D model exported from Blender that consists of two meshes. One mesh is a rigged and animated character, while the other is a hair model. My goal is to selectively hide or change the texture of one of the meshes. I have loaded the model using the following code:

jsonLoader.load('./models/character.js', function(geometry, materials) {
    for(var i = 0; i < geometry.animations.length; i++){
        THREE.AnimationHandler.add( geometry.animations[i] );
    }
    var character = new THREE.SkinnedMesh( geometry );
});

Currently, both meshes are behaving as if they are part of one solid mesh.

Answer №1

To hide an item, simply change its visible attribute to false.

object.hidden = true;

Answer №2

To ensure that both meshes can be individually selected, they must first be converted into separate objects. Refer to this insightful article for guidance on object selection techniques.

After selecting an object, you have the freedom to modify its properties in order to toggle visibility or hide it as needed.

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