I have been inspired to create a compass similar to the one featured on Facebook. Take a look at the image here.
I have the x, y, and z rotations of the camera and I want to use them to rotate the FOV (the central slice of the compass) in a 2D circle view. The y-rotation of the three.js camera is limited to a range of -PI / 2 to PI / 2. Can someone provide guidance on how to achieve this? Your assistance would be greatly valued :)