Currently attempting to create a particle system using Sprite, however, encountering an issue where Sprite does not appear to respond to the "fog" parameter, meaning it does not fade away with distance. While ParticleSystem does adhere to the fog parameter, it does not support assigning different texture maps to each particle, which is a requirement for my project. So, currently stuck with neither method fulfilling all requirements.
Seeking advice on how to either: a/ Make Sprite compatible with fog b/ Use ParticleSystem with an array of texture maps
Any assistance would be greatly appreciated!