Combining Meshes in three.js LOD

I am searching for an efficient way to utilize the LOD Object from three.js (view example here).

My concept involves creating an LOD method similar to the one outlined in chapter 2.1 (found here).

The structure consists of 3 levels:

  • a 3D model in close proximity to the viewer
  • a 2.5D volumetric texture in the middle range
  • and a 2D texture in the far distance

My inquiries are as follows:

Is it feasible to display a 2D texture as a level in the LOD object of three.js?

Can LOD objects be merged at a distance? (For example: having 10 meshes near the camera, 2 groups of meshes in the middle range, and a single 2D texture far away)

Appreciate your assistance!

Answer №1

It is conceivable that this can be achieved by developing custom logic to handle such operations. It may not be readily available in the existing LOD system in Three.js, but it is certainly feasible to implement within your own LOD system using Three.js.

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