Coarse patterns blending in a minimalist box setting

I am new to the world of three.js and recently attempted to create a simple textured cube box in an isometric view. However, when I added edge lines to my cube, I noticed that some edges appeared grainy.

Despite experimenting with adjustments to the camera and aspect ratio, the issue still persists.

var aspect = 100/100
var scene = new THREE.Scene();
var d = 100;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 500 );
camera.position.set( 80, 80, 80 ); // all components equal
camera.lookAt( scene.position ); // or the origin

var renderer = new THREE.WebGLRenderer( {alpha: true });
renderer.setSize( 100, 80 );
document.body.appendChild( renderer.domElement );

var geometry = new THREE.BoxGeometry( 65, 65, 65 );
var edges = new THREE.EdgesGeometry( geometry )
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( {color: 0x000000} ) );
var material = new THREE.MeshBasicMaterial( { color: 0xf0f0f5 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
scene.add( line );


var animate = function () {
    requestAnimationFrame( animate );
    renderer.render( scene, camera );
};

animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.min.js"></script>

Although the code provided above creates a visually appealing grey cube with black edges, the edges exhibit a grainy appearance in the browser.

Please see the image below:

https://i.sstatic.net/eiRMK.png

Answer №1

This particular issue is known as Z-fighting and can be resolved by implementing polygon offset using the .polygonOffset property.
The problem arises when both the lines and the surface share the same coordinates and depth.

To address this, you need to set the .polygonOffset, .polygonOffsetFactor, and .polygonOffsetUnits properties of the THREE.Material assigned to the solid geometry.
This adjustment will cause the surfaces to slightly recede into the background, allowing the lines to cover them properly:

For example:

var material = new THREE.MeshBasicMaterial({ 
    color: 0xf0f0f5,
    polygonOffset: true,
    polygonOffsetFactor: 1.0,
    polygonOffsetUnits: -4.0 
}); 

https://i.sstatic.net/ZgubS.png

var aspect = 100/100
var scene = new THREE.Scene();
var d = 100;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 500 );
camera.position.set( 80, 80, 80 ); // all components equal
camera.lookAt( scene.position ); // or the origin

var renderer = new THREE.WebGLRenderer( {alpha: true });
renderer.setSize( 100, 80 );
document.body.appendChild( renderer.domElement );

var geometry = new THREE.BoxGeometry( 65, 65, 65 );
var edges = new THREE.EdgesGeometry( geometry )
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( {color: 0x000000} ) );
var material = new THREE.MeshBasicMaterial({ 
    color: 0xf0f0f5,
    polygonOffset: true,
    polygonOffsetFactor: 1.0,
    polygonOffsetUnits: -4.0 
});
var cube = new THREE.Mesh( geometry, material );
scene.add( line );
scene.add( cube );

var animate = function () {
    requestAnimationFrame( animate );
    renderer.render( scene, camera );
};

animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.min.js"></script>

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