I've been following the instructions on this specific tutorial, but I'm attempting to scale it up significantly (increasing the radius to 100000 units).
It seems like the size may be affecting the outcome, as the clouds in my earth render are appearing distorted. Similar to the tutorial, I am using two spheres and three textures (earth map, bump map, clouds).
Here is the flawed result (which becomes more pronounced as the clouds get closer):
The glitch becomes more noticeable as the clouds approach the planet's surface. When the clouds are positioned further away (although not realistic), the issue disappears entirely.
Any suggestions on how to tackle this issue?