I attempted to create a function that would remove all objects from the scene at once, but it only removes one object each time it is called.
GeometryModel.prototype.clearScene = function(scene) {
var i;
for(i=0; i < scene.children.length; i++){
obj = scene.children[i];
scene.remove(obj);
}
}
Another approach I experimented with and found successful is:
scene.children={};
However, I am uncertain if this method is correct.