Changing the main directory name in a Three.JS project triggers an unexpected aliasing glitch

Creating a new stackoverflow account just to ask a question is not my usual style, but I am completely baffled by this issue.

For months, I have been struggling with a strange bug that causes a glitch in my three.js VR projects on Android. My usual method of rebuilding everything from scratch has not been successful in pinpointing the cause.

Today, I discovered a way to reproduce the problem by modifying Google's Cardboard three.js example. Renaming the root folder from 'WTF' to 'WTFF' triggers the error, which is quite frustrating. It seems that the project's root folder name has a significant impact on the WebGL content rendering.

Does anyone have any insights into why the root folder's name affects the rendering of WebGL content? I am well-versed in three.js but not in WebGL, so there may be some underlying factor related to the folder structure that I am unaware of.

I haven't included any code since the issue seems unrelated to the actual code. However, I am open to sharing if it might be helpful in finding a solution.

Thank you in advance for any assistance! :)


Update: After taking a break and returning, even the original 'WTF' folder structure is now displaying the error. I am confused by this sudden change in behavior, as I have tried to force a reload but the issue persists.

Answer №1

After much investigation, I believe I have discovered the solution:

Although I cannot pinpoint the exact root cause, it appears that the issue is related to Chrome for Android rather than WebGL or Three.js. It seems that Chrome for Android caches the WebGL content and performs certain actions on it that trigger this error when the folder structure changes.

To resolve this issue, simply clear the cache in Chrome (Navigate to Settings -> Application Manager -> Chrome -> Clear Cache).

I trust this information will prove useful to anyone facing a similar dilemma in the future!

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