Capture, export, or store the keyframes of a three.js Animation Clip

I need help figuring out how to capture the three.js Keyframes from an Animation Clip. Unfortunately, I am struggling to export anything from three.js. Currently, I am utilizing live stream data to control a character in three.js, and now I want to be able to record this control data. You can find a small example of my issue here:

If anyone has any ideas on how to solve this problem, please let me know!

Answer №1

To capture a high-quality video of your browser in fullscreen mode, it's essential to use a reliable screen recording tool that doesn't compromise the animation performance. Look for a tool that can save videos at 60 frames per second for smooth playback. While many free options on Windows may not meet these requirements, I've had success using Bandicam (a paid tool) on Windows and Monosnap (a free option) on Mac.

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