Can you explain the concept of object traversal in Three.js?

My goal is to import obj files into a WebGL scene with the help of Three.js. I came across some sample codes, like the one below, that seemed to work well. However, I am curious about the purpose of the command

object.traverse();

What does this command do? And what could possibly go wrong if we skip the traversing step? Any insights would be greatly appreciated.

// Setting up the loader and loading the model
var oLoader = new THREE.OBJLoader();
oLoader.load('models/chair.obj', function(object, materials) {

// var material = new THREE.MeshFaceMaterial(materials);
var material2 = new THREE.MeshLambertMaterial({ color: 0xa65e00 });

object.traverse( function(child) {
if (child instanceof THREE.Mesh) {

  // Applying custom material
  child.material = material2;

  // Enabling casting shadows
  child.castShadow = true;
  child.receiveShadow = true;
  }
  });

  object.position.x = 0;
 object.position.y = 0;
 object.position.z = 0;
 object.scale.set(1, 1, 1);
 lesson6.scene.add(object);
});

Answer №1

When you utilize the traverse() function, it essentially acts as an iterator for your loaded object. The function passed to traverse() will be executed for each child of the object being traversed. By calling traverse() on the scene, you are able to navigate through the entire scene graph.

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