Hello there, I am a newcomer to the world of game development and I am currently delving into phaser with a focus on the isometric plugin.
I am curious to find out if it is feasible to design games in phaser similar to agar.io, where handling real-time multiple connections with around 300 players on a massive map does not heavily impact game performance. I am particularly puzzled about incorporating multiplayer functionality (possibly through sockets and node.js) seamlessly and also clueless about creating an exceptionally large map that expands as players reach its edges.
- Can phaser support the creation of isometric-style games that accommodate numerous real-time multiplayer interactions and expansive dynamically generated maps? If so, how can this be achieved?
- If not, what alternative game engine or applications in JavaScript should I consider to bring my vision to life?