Hey there! I'm currently working on rendering two different scenes with a camera that moves in sync between the two.
Here's what I'm trying to accomplish: I need to display two separate point clouds in two distinct scenes, but I want the cameras in each scene to move simultaneously and in a similar way.
I'm curious if anyone knows an efficient way to achieve this. I initially attempted using two renderers, two scenes, and one camera, but encountered an error after adding spheres to each scene:
"three.js:21528 Uncaught TypeError: Cannot read property 'length' of undefined"
Do I have to resort to having two cameras, or is there another method I could try? Additionally, is it possible to use the same object and add it to both scenes without removing it from the first one?
Appreciate any guidance you can offer! 😄