Is there a way to save and playback animation frames in THREE.js? I'm not referring to video files, but rather the actual frames used in
requestAnimationFrame(renderFunction)
.
Is there a way to save and playback animation frames in THREE.js? I'm not referring to video files, but rather the actual frames used in
requestAnimationFrame(renderFunction)
.
It's possible that I may not have fully grasped your question, but as far as I understand it, the answer is NO - three.js does not come with a built-in mechanism for saving and loading animation data. This is primarily because you have full control over what goes into your render function, including the responsibility of storing and retrieving any necessary data for animating objects.
One potential approach could involve saving and restoring the entire scene, but this method would likely consume a significant amount of system resources and may not produce the desired outcome.
If you provide more details about your goals, we may be able to offer a better solution.
If you're interested in learning how to capture individual frames as image files, check out this helpful tutorial on THREE.js by Jerome Etienne here.
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