My camera motion callback function in aframe is not being called. I have registered the component like this:
window.onload = function () {
AFRAME.registerComponent('listener', {
tick: function () {
console.log("TICK IS CALLED");
}
});
addMaze();
};
and set up the scene as follows:
<body>
<a-scene physics id="a">
<a-entity position="33 0 -33" rotation="0 180 0" id="camera" camera="userHeight: 1.6" kinematic-body universal-controls listener>
</a-entity>
<!-- walls -->
<a-box color="#abc" static-body position="-35 0 0" width="0.001" height="6" depth="70"></a-box>
<a-box color="#abc" static-body position="35 0 0" width="0.001" height="6" depth="70"></a-box>
<!-- Lighting -->
<a-light type="ambient" color="#bbb"></a-light>
<a-light color="#ccc" position="0 30 0" distance="100" intensity="0.4" type="point"></a-light>
<a-light color="#ccc" position="3 10 -10" distance="50" intensity="0.4" type="point"></a-light>
</a-scene>
</body>
The callback function is not triggered when moving the mouse. How can I ensure that it is correctly called?