When working with Three.js, I have mastered a straightforward technique for determining the distance between a point (representing my camera's location) and an infinitely extending line. However, my current challenge lies in calculating the distance between a point and a specific line segment created by connecting two points. It is crucial to keep in mind that Three.js operates within the three spatial dimensions: x, y, and z.
Below is the formula I am currently utilizing to address the point to line segment distance calculation in Three.js:
var A = lineVertex1.clone()
var B = lineVertex2.clone()
var D = B.clone().sub( A ).normalize();
var d = camera.position.clone().sub( A ).dot( D );
var X = A.clone().add( D.clone().multiplyScalar( d ) );
var distance = camera.position.distanceTo( X );