I'm currently facing an issue: I am trying to position a DIV on top of a WebGL animation. The scenario involves rotating a `mesh` using a `PlaneGeometry` to fill a rectangular area, and then placing the DIV at the top of that space. To achieve this, I need the X,Y coordinates and dimensions of the rendered plane.
My attempt with the `THREE.Projection` class did not yield the desired results, even after projecting the `[0]` vertex using `.projectVector`. The output was:
x: -0.1994540991160383
y: 0.17936202821347358
z: 0.9970982652556688
However, this information did not provide significant assistance.