Is there a method to update the buffer geometry in order for an object position in the mesh to be duplicated into it?
I have attempted to update the position matrices without success.
Is there a method to update the buffer geometry in order for an object position in the mesh to be duplicated into it?
I have attempted to update the position matrices without success.
The method that has worked for me involves following these steps:
const points = new Float32Array( 100 * 3, 2);
object.geometry.setAttribute( 'position', new THREE.BufferAttribute( points, 3 ) );
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