Can someone provide guidance on utilizing a camera from gltf
within three-js
? I am currently implementing the gltf loader as demonstrated in this example.
Can someone provide guidance on utilizing a camera from gltf
within three-js
? I am currently implementing the gltf loader as demonstrated in this example.
Within the provided documentation, it specifies the process of extracting the camera from the gltf.cameras
array. This array holds multiple cameras that can be exported to glTF.
Typically, it is recommended to assign the camera to a variable declared outside of the onLoad()
scope to enable its usage for rendering. An example snippet would be:
let camera;
const loader = new GLTFLoader();
loader.load( 'models/scene.gltf', function( gltf ) {
scene.add( gltf.scene );
camera = gltf.cameras[ 0 ];
} );
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