Attempting to modify the color of a selected Three.js object causes all objects in the scene to have their colors altered

For example, check out this JSFiddle link.

The interesting part occurs during the mousedown event:

var hits = raycaster.intersectObjects( [object1, object2, object3] );

if ( hits.length > 0 ) {
    console.log(hits[ 0 ].object)
    hits[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
}

The concept behind this code is that when the user clicks, a Ray is emitted from that point to detect any intersections. Subsequently, the color of the intersected object is changed to a random new color. However, what's peculiar is that even objects not included in the hits array have their colors altered (you'll observe this in the console where the clicked object gets displayed).

Why is this happening?

Answer №1

After some experimentation, I've come to realize that the reason for this behavior is due to the code altering the material color of the object itself. As all the objects share the same material, any changes made affect them all.

To address this issue, I have implemented a new approach where a fresh material is generated whenever the user interacts with the object, ensuring each object has its own unique appearance.

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