I've been developing a browser-based game that retrieves terrain data from a remote server.
My current implementation involves creating a PlaneGeometry
with 100x100 segments based on the received data.
However, when the terrain is added to the game scene, the entire website freezes momentarily, typically lasting around one to two seconds.
Is there a way to make this process asynchronous in order to provide a more seamless gameplay experience?
If so, what steps can I take to achieve this without providing specific code examples?