As a newbie to three.js, I managed to finish my project successfully. To enhance the graphics quality, I decided to enable antialiasing.
renderer = new THREE.WebGLRenderer( { antialias: true } );
Unfortunately, after enabling antialiasing on iPhone 5 and iPhone 5s devices, the renderer ceased to function.
- iPhone 5 runs on iOS version 9.2.1
- iPhone 5s operates on iOS version 7.1.2
- The browser being used is Safari
Is there a way to disable antialiasing specifically for these devices? How can I resolve this issue?