My main objective is to create a robust customization system for my game similar to ROBLOX, where users can select from a wide range of clothing and accessories for their avatars. However, I am facing an issue when it comes to animating the characters using Mixamo, as it requires a fully boned rig for downloading animations. The challenge lies in the fact that each user-created character will have a unique rig, making pre-made rigs impractical due to the endless combinations.
Considering alternatives, I am contemplating using Tween.js, but this approach would be labor-intensive and time-consuming for obtaining even a single animation, not to mention inferior to Mixamo's quality.
To provide a visual representation of my dilemma, here is an image: https://i.sstatic.net/yt5CC.png
I hope the diagram clarifies my issue. Below are some potential solutions I have brainstormed, although uncertain of their feasibility:
- Is it possible to download Mixamo animations without a specific rig, allowing them to be applied to any character?
- Could I animate a generic base rig and then add textures for all body parts (instead of downloading numerous rig variations, focus on clothing textures only)?
If anyone has insight or suggestions on how to tackle this challenge, please share your knowledge!