Experiencing Unexpected Results with Tween in Webgl Three.js and JavaScript
var scale = {y:0};
var tween = new TWEEN.Tween( cube.scale.y ).to( { y: 10 }, 3000 ).easing(
TWEEN.Easing.Cubic.Out ).start();
I am attempting to animate the stretching of a cube to reach the correct height, but instead of a smooth animation, it immediately snaps to the final scale-y.