Is it possible to animate the underlying shape of a mesh created using Three.js by drawing a shape and extruding it?
For example:
drawShape: function(){
var shape = new THREE.Shape();
shape.moveTo(0, 0);
shape.arc(0,0,30,0,(Math.PI*1.9),true);
return shape;
},
var shapeGeom = new THREE.ExtrudeGeometry(this.drawShape(), options);
I am interested in modifying the geometry by adjusting the shape path or arc.