If I have an object positioned at position.x = 0
and I wish to animate it smoothly to position.x = 2.435
in the render loop, how can I achieve this effect?
If I have an object positioned at position.x = 0
and I wish to animate it smoothly to position.x = 2.435
in the render loop, how can I achieve this effect?
If you want to incorporate animations, consider utilizing the THREE AnimationMixer. The below function is designed to set up the animation process. Take a look at this jsFiddle example to see it in action.
For creating a moving animation, you can use the following function:
const createMoveAnimation = ({ mesh, startPosition, endPosition }) => {
mesh.userData.mixer = new AnimationMixer(mesh);
let track = new VectorKeyframeTrack(
'.position',
[0, 1],
[
startPosition.x,
startPosition.y,
startPosition.z,
endPosition.x,
endPosition.y,
endPosition.z,
]
);
const animationClip = new AnimationClip(null, 5, [track]);
const animationAction = mesh.userData.mixer.clipAction(animationClip);
animationAction.setLoop(LoopOnce);
animationAction.play();
mesh.userData.clock = new Clock();
this.animationsObjects.push(mesh);
};
Define a variable for your target position before entering the rendering loop:
let targetPositionX = 2.435;
Within the rendering loop, create an if statement to check if the object's X position
is lower than the targetPositionX
. If it is, increase the object's X position
by a specified increment (adjust based on desired speed) until it reaches or exceeds the targetPositionX
.
Example:
if (object.position.x <= targetPositionX) {
object.position.x += 0.001; // Adjust the increment to control speed
}
Below is the complete rendering loop code:
function renderLoop(){
// Render the scene
renderer.render(scene, camera);
// Check object's X position
if (object.position.x <= targetPositionX) {
object.position.x += 0.001; // Adjust the increment to control speed
}
// Call the renderLoop function again
requestAnimationFrame(renderLoop);
}
Note:
For more intricate animations, consider using Tween.js for Three.js as it simplifies animation and allows for easing functions.
Explore Tween.js at:
https://github.com/sole/tween.js
If you're delving into Three.js, learning Tween.js is highly recommended.
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