An endless expanse of flooring within a THREE.JS environment

What is the most effective method for creating a floor that extends infinitely in all directions in my canvas three.js scene?

Would it be more efficient to link a THREE.PlaneGeometry to the camera's position so that it moves along with the camera?

Alternatively, is there another approach to apply a texture to the floor of the scene?

I'm experiencing some difficulty with the visibility of my PlaneGeometry; oddly, I need to be at a specific distance from it to see it.

/* Creating the Floor */    
var geometry = new THREE.PlaneGeometry( 1000, 1000, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x0000ff } );
var floor = new THREE.Mesh( geometry, material );
floor.material.side = THREE.DoubleSide;
floor.rotation.x = degreeToRadian(90);
scene.add( floor );

Looking for suggestions and ideas!

Answer №1

In my top-down game, I have created an endless ocean floor. I have cleverly positioned it according to the camera's xy-coordinates while maintaining a consistent distance on the z-axis. By adjusting the texture's offset property dynamically through code (check out this link for more details), I create the illusion that the ocean floor is moving alongside the camera even though it is actually fixed to it.

As for the issue with the visibility of my PlaneGeometry, it is likely due to the camera's near and far projection planes. Anything that falls within the range defined by the camera's near and far parameters is visible, while everything outside this range is clipped or culled, rendering it invisible. You can adjust these settings during the camera's initialization to ensure everything is visible as intended.

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