My question may seem a bit silly, but it's about resolution in THREE.js. I have experience with OpenGL and some frameworks related to it, so naturally, I became interested in webGL and Three.js. After trying out some simple demos, I decided to create my own project, but I encountered a problem:
How can I achieve having a canvas with dimensions of 640x480 px, but render a 320x240px scene on it at full size?
Is this mainly for performance reasons or for achieving a more artistic/old school appearance?
Thank you in advance.