Reviewing this demo http://codepen.io/anon/pen/JdmMPW, I am working on creating a camera orbiting around a sphere with text labels/satellites (represented by the plane object) that should always face the camera.
function render() {
marker.lookAt(camera.position);
renderer.clear();
renderer.render(scene, camera);
}
Currently, I am using marker.lookAt(camera.position)
; in the rendering loop, but the plane appears at an angle when moving the mouse up and down. I aim to keep it completely straight for the user, without any slant.