In my top-down Three.js game, I'm currently using a Perspective Camera. However, I've noticed that it curves a bit too much because it's mainly for "first-person view". Is there a way to customize how objects bend or curve within the frustum from the sides?
Ideally, I am looking for a hybrid solution between a Perspective Camera and an Orthographic Camera.
For example, I would like the walls of buildings to be less visible as you move further away from them. https://i.sstatic.net/7CnsE.png