I'm currently experimenting with changing the background of the canvas in three.js to have an opacity of 0.5. I know that I can achieve a completely transparent background using
new THREE.WebGLRenderer( { alpha: true } );
. However, this is not the effect I'm going for. I want to be able to see through the render (canvas background) to view the body/html of the page beneath it, while still keeping the objects in the render with an opacity of 1.
Any suggestions on how to accomplish this? Thanks!