Despite my attempt to rotate or reposition a mesh following the application of EdgesHelper, the desired effect is not achieved — the mesh remains in its original position. (Interestingly, it works perfectly fine without the EdgesHelper). What could be causing this issue?
var mesh = new THREE.Mesh( geometry, material );
var edges = new THREE.EdgesHelper( mesh, 0xcf0000 );
edges.position.z = 100;
edges.position.x = 100;
scene.add( edges );