Check out https://jsfiddle.net/pmankar/svt0nhuv/ for more info.
The primary large red icosahedron geometry continues rotating along the y-axis. I successfully incorporated a small red sphere geometry and merged it with the primary geometry. Everything was functioning well up until this point. To achieve this, I utilized
THREE.GeometryUtils.merge(point_sphere_iso_geom, sphere);
However, whenever I attempt to dynamically add spheres with a mouse click, although they are successfully added (appearing as yellow spheres), they do not rotate alongside the primary large red icosahedron geometry.
Could someone clarify why this functioned initially but not when added dynamically, along with suggestions on how to enable this functionality dynamically as well.