A guide on implementing the stencilFunc method in Three.js

Is it possible to utilize stencilFunc and stencilOp functions within Three.js? I attempted to incorporate code for a stencil test but encountered issues.

var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer({
    antialias: true,
    stencil: true
});

function render() {
    var context = renderer.context;

    context.enable(context.STENCIL_TEST);
    context.stencilFunc(context.ALWAYS, 0, 0xffffffff);
    context.stencilOp(context.REPLACE, context.REPLACE, context.REPLACE);
    context.clearStencil(0);
    context.clear(context.COLOR_BUFFER_BIT, context.DEPTH_BUFFER_BIT, context.STENCIL_BUFFER_BIT);

    renderer.render(scene, camera);
    context.stencilFunc(context.EQUAL, 1, 0xffffffff);
    context.stencilOp(context.KEEP, context.KEEP, context.KEEP);

    context.disable(context.STENCIL_TEST);
    context.flush();
}

Answer №1

When setting up a WebGL renderer, it defaults to true according to the documentation provided by ThreeJS.

http://threejs.org/docs/#Reference/Renderers/WebGLRenderer

You can use clearStencil() directly from the rendered object since it is a behavior of the renderer. It is not necessary to call it from the context.

Some functions called in the code may not be available in the ThreeJS WebGL renderer class.

For the source code of the class, please refer to the following link:

https://github.com/mrdoob/three.js/blob/master/src/renderers/WebGLRenderer.js

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