A guide on how to view material.resolution in Three.js

I've been following a tutorial and I'm attempting to create a thick line using different coordinates. https://github.com/leighhalliday/google-maps-threejs/blob/main/pages/car.js

But I've encountered an issue in my code:

trackRef.current.material.resolution.copy(
  overlayRef.current.getViewportSize()
);

It seems like there's no 'resolution' in the material. The code I'm using to draw a thick line is as follows:

const lineGeometry = new LineGeometry().setPositions(positions);
const lineMaterial = new THREE.LineBasicMaterial({
  color: 0xff0000,
  linewidth: 8,
});
const line = new Line2(lineGeometry, lineMaterial);

Is there a way to access material.resolution or does anyone know of an alternative method to achieve the same result?

Answer №1

To achieve the desired result of rendering wide lines, it is important to utilize LineMaterial instead of LineBasicMaterial. These two classes serve different purposes, with LineMaterial being the appropriate choice for wide lines. Remember to import the LineMaterial separately by using the following code snippet:

import { LineMaterial } from 'three/addons/lines/LineMaterial.js';

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