Looking to implement rubber band selection feature.
- Create a rectangular div in 2D.
- Convert the 2D rectangle into 3D using three.js (intersection method).
Now, I have a few questions:
- What is the process to identify elements/faces contained within the rectangular div?
- Are there alternate methods for implementing rubber band selection in 3D?
Seeking valuable guidance on how to perform rubber band selection technique in 3D using webgl-three.js.
Thank you in advance!