Looking at this snippet of code:
mesh = new THREE.Mesh(new THREE.SphereGeometry(500,60,40),
new THREE.MeshBasicMaterial({map:texture,overdraw:true}));
Can you explain the significance of the values 60 and 40 in relation to the sphere?
mesh.scale.x = -1;
What is the purpose of the above line of code?
I've searched through various resources but couldn't find a clear explanation for the statements mentioned above. Even the documentation provided by three.js lacks detailed descriptions.